Pro Tools 130

cursos pro tools130Pro Tools 130 for Game Audio provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing game audio using Pro Tools systems.

This course covers basic sound design techniques for both Macintosh and Windows systems. Session time is divided between demonstration and hands-on practice, with ample time for experimentation with sample material. Topics

* Understanding the Game Audio Workflow – common techniques for assessing, acquiring, recording, editing, mastering and implementing game audio

* Working with Dialog
* Incorporating Foley
* Adding Sound Effects
* Working with Background (Ambient) Sounds
* Creating an Interactive Music Score
* Incorporating Realistic Vehicle Sounds
* Creating Dynamic Cinematics Software Configuration
* Unity or Unity Pro Game Development Tool
* Pro Tools
* Maxim
* POWr Dither
* DigiRack EQ III, Dynamics III, and DVerb
* Pitch Shift
* Time Shift
* AIR Reverb
* AIR Frequency Shifter
* AIR Non-Linear Reverb
* AIR Fuzz Wah
* AIR Flanger
* AIR Dynamic Delay
* Xpand!2
* Eleven Free
* Music Production Toolkit 2
* DV Toolkit™ 2

Course Length 24 course hours.
Prerequisites
* Pro Tools 101: Introduction to Pro Tools (required)
* Pro Tools 110: Essentials of Pro Tools (recommended)